Icebreaker scavenger hunt pdf
Pick a harmless question you think may divide the room and prompt people to then spend a few minutes coming up with reasons why their choice is better. Then have the teams debate. Come up with a list of work-appropriate questions that can be answered with a yes or a no. Pair everyone up and have each person share a recent negative experience.
Their partner will listen and help them identify a potential positive aspect of said experience. The partners switch places and repeat the exercise. You get to learn something about your partner and begin your workday with an optimistic and problem-solving mindset. Example: Yesterday I got a flat tire and none of my close friends or family picked up the phone to come to rescue me.
I had to rely on an old friend who lives nearby to help me change my tire. A positive twist here is that you got to connect with an old friend, and you learned how to change a tire. A unique game that encourages everyone to share interesting stories with each other. Ask each person to share an accomplishment they had before turning 18 years old.
Example: When I was 16, I made a half-court shot during halftime and won free Whataburger for a year. One person will go and try their best not to smile or laugh while each member of the team tells them jokes and does whatever they can to make them smile or laugh. Have each person answer questions about their favorite things. Each individual will share one of their favorite songs, movies, TV shows, podcasts, books, or dishes.
Everyone in the room gets to ask them one question about whatever they want. Examples: What you were a kid, what did you want to be when you grew up? Get everyone to create a tic tac toe board and fill it out with their passions. Each person then walks around asking people questions.
Take a normal Jenga tower and write interesting questions on the blocks. When someone pulls a block, they read the question aloud and answer it to the group. Line all the participants up in a circle. You continue around the circle, gradually adding more names. The group is asked four questions and they each have to draw their answer to the question in one of the quadrants.
Ask your team to line up in a certain order e. Split your team into two groups. Each group has a different jigsaw puzzle to complete same difficulty. Players are seated in a circle. Each player draws a card — either labelled citizen or banisher 1 person will be the banisher. The banisher must banish a citizen by winking at them without getting caught by the other citizens. After someone has been banished, the remaining citizens must discuss who they think is the banisher.
A vote takes place and the citizens vote out who they think is the banisher. Break the group into smaller teams.
Each team must decide on a movie they would like to recreate. The teams then make a pitch to show why their movie idea deserves funding. After all the pitches have been made, there is a vote to see which pitch deserves to be turned into a Hollywood blockbuster. At the end, everyone reads out the card they are left with. The more trades that take place, the more people mingle and get to know each other. Everybody leaves their shoes at the door. Each person then grabs a pair of shoes and has to return them to their owner.
Players can ask as many questions as they like but not about shoes. At the end, everyone takes it in turn to find their shoes. Set up your conference room with a big space in the middle and place objects across the floor keep in mind the safety of the participants.
Ask the group to break up into teams of two. One person is blindfolded and the other has to guide them across the floor using only their voice.
When everyone arrives, announce to the group that nobody can smile for the first minutes of the meeting. This goes against common convention for a meeting and gets people to do something a little different. Each team has to come up with their own icebreaker game and then pitch the idea to the group. As a team, you will then vote on the best game to play before playing it. Everyone shows an embarrassing photo of their choice and tells a story about it. Each team member can bring one book, one piece of music, and one luxury item — what do they choose?
Take it in turns for each team member to say what they would bring with them and why. Each person writes five interesting facts about themselves and puts them into a pile with the rest of their group. The next person must then name a geographical feature beginning with the last letter of the word the person in front used.
So if the first person said Peru, the second person might say Uganda, and the third person could say the Atlantic Ocean. Team members build a story one word at a time. Each pair has to come up with a quote — from a book, movie, or song.
The pairs read out their quotes, while the other pairs have to write down where the quote came from.
Each correctly identified quote is worth one point, plus teams that come up with a unique quote that nobody else used get a bonus point. Tie a long piece of rope together at both ends and get everyone to hold on to the rope.
The aim is to turn the circle into a square without letting go of the rope. On a large sheet of paper, the group must draw a map that reflects where they all come from this can be a world map, national, local — it depends on what they choose.
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Sort: Relevance. Students are challenged to find a list of items around their house, and the student who finds the items first wins! Features different rounds-lists of creative, common household items that every st.
Activities , Fun Stuff , Games. Show more details. Wish List. A great beginning or end of the year getting to know you activity. Includes pictures for your non-readers or English Learners. PDF Internet Activities. This deck could be a good ice breaker activity during virtual classes or teletherapy. You can also give this as an assignment but it would require an adult's guidance to ensure that the child was able to find an appropriate item.
This includes an audio and the instructions will be read aloud so it. PreK - 3 rd. This package includes over 10 ice-breaker game activities! Ice Breaker: Human Scavenger Hunt. This is a great ice breaker to use with middle or high school students. I set it up like a challenge for the students.
The first person to get each box filled in has the opportunity to win.. IF they can identify each person in the room based on their answers! If the winner can successfully identify.
Back to School , English Language Arts. Activities , Cultural Activities , Fun Stuff. Use this informational scavenger hunt instead to break the ice and get students making connections on the very first day of school. The questions are designed to encoura. Activities , Fun Stuff , Printables. If you're tired of the same old first day of school activities or icebreakers for your science class, then this science scavenger hunt newly updated and including a digital PDF activity and Google Slide for home or distance learning is for you!
Get your students up and out of their seats in this a. Basic Principles , General Science , Science. PowerPoint Presentations , Worksheets. This fun and engaging activity is a fantastic way to get your students interacting with each other and up and moving around in the early days of back-to-school.
Your students will participate in a scavenger hunt about the French-speaking world, in which each student holds a unique fact card and mus. Activities , Cooperative Learning , Cultural Activities. This fun icebreaker is perfect at the beginning of the year, to help students get to know each other. The handout we've created includes 30 questions that students use as prompts f.
This scavenger hunt works great as an icebreaker game to transform the dynamics of your classroom— helping students get to know each other, work in teams, and learn something while having fun! Be sure that participants introduce themselves before asking questions of individuals they do not know. Provide each student with a basic handout containing a list of categories, such as the one below.
Instruct the students to go around the room engaging with their peers and finding out who fits which category. By the end of the activity, every student should have each of their classmates' names written down next to at least one of the categories.
No student's name should appear more than twice on anyone's handout. These categories may be adjusted to account for the grade, subject matter, or interest. To extend the time the icebreaker takes to complete and practice writing skills, have older students jot down each category before beginning the activity. Alternatively, type the list of categories beforehand or simply print this one out , and hand one out to each student.
Providing such a list would work well, particularly if you teach younger students. Actively scan device characteristics for identification. Use precise geolocation data. Select personalised content. Create a personalised content profile. Measure ad performance. Select basic ads.
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