Company of heroes tales of valor game speed




















Manpower is something you receive a constant stream of and is required for everything. Floating manpower collecting a lot and not having a plan for spending it is the most dangerous mistake you can make in CoH. Fuel is purely for teching to stronger units. The more fuel you have, the sooner you can get to bigger, stronger units in the late-game and research powerful upgrades for your units.

Munitions is the one resource you do not receive a constant stream of. You must capture points to receive an income of munitions. This is for special unit abilities and doctrine abilities essentially your "mana" or "energy" but it does not refill itself. Company of Heroes is unique because resource "gathering" is tied directly to how much map you control. Infantry capture points, and in turn they increase the amount of resources you receive.

There are four kinds of map points: Fuel, Munitions, Victory, and strategic. Fuel and munitions points come in three flavors, high, medium, and low. If there is not a direct line from resources to your HQ, you will not receive those resources. Units cap these points at different rates.

Strategic points are the easiest to cap and decap. These points are usually highly contested, because losing them can cut you off from higher resource points. Under no circumstances should you place an observation post on these points. Many people seem to believe that placing an obs post on these points means they will never get cut off, but that is not the purpose of an observation post. An observation post is supposed to be used to gain you more resources, not protect you from being cut off from the rest of the map.

Animation courtesy of OnkelSam Victory points are the second-fastest points to cap, and decap more quickly than they cap. These points are only available in victory point control victory conditions, the standard for ranked play. These points cannot have an observation post on them, and controlling a majority of them causes your opponents "victory points" to drain. When your opponent's or opponents', if in a 2v2 or higher victory points reach zero, you win.

Early on these points are not as important to control. It is more important to capture resource points early-on, then focus on controlling victory points. Low resource points are next in line, followed by medium and high. High resource points are usually pretty rare, but are very important to control.

It is not uncommon to see units go for these points first, then connect them to the base via strat points, but develop a "capping order" that is best suited to your strategy. Do you want to tech quickly and caputre more fuel, or do you want to be aggressive with your units' special abilities?

In reality, it is a good idea to have a mix of munitions and fuel, and try to cut your opponent off from his. There are four playable factions in Company of Heroes, and they vary widely in playstyle. There are also no "mirror matches" in Company of Heroes: Axis factions can only play against allied factions, and vice-versa. Allies Americans British Commonwealth Axis Wehrmacht Panzer Elite Factions' main differences lie in the way they gain veterancy, but the four fundamentals listed at the start of this guide apply to each.

Americans are a good starting faction because their play is very straightforward. The backbone of the american army are their riflemen, which cap points the fastest 1. They have very limited "suppression" powers for stopping large blobs of infantry, and their Heavy Machine Gun unit offers very little in the way of suppression. The faction relies on combined arms, with many different units and a strong motor pool and tank depot to back them up. Their veterancy is on a per-kill basis, which means that whenever a squad kills a unit, they get the experience for that kill.

Their benefits for veterancy are the best in the game, and a vet 3 versus a vet 0 rifle is literally the difference between night and day.

There are games won simply because an American player managed to get a vet 3 rifleman that picked up a panzershrek, and no unit could kill it, and it killed everything. Not to say these units are invulnerable. MG42s are the bane of every American player, and they must be flanked, which requires a fair amount of micro and map awareness.

Mines are also critical to this faction, and they are laid by the Engineer. When you kill enemy units with mines, your engineers gain experience for those kills.

When you choose the "infantry" doctrine one of the first abilities you can research is "Defensive Operations" which allow your riflemen to not only lay wire and build tank traps, but also lay mines. These also help your riflemen gain experience and begin snowballing more quickly.

The Commonwealth faction is probably the least intuitive of all the factions. Their Headquarters moves sometimes referred to as the resource bus and can "lock down" any point in the game, giving them bonus resources from that point. It's very common for an HQ to build a Lieutenant "Lt" or Bren carrier first, then move to a high munitions or fuel and lock it down, then tech quickly to stuarts from the Support truck or Cromwells from the Armor truck.

They also have the most powerful non-doctrine artillery in the game, with mortar pits and on-map pounder howitzers cleaning up blobs and buildings alike. They are a very tricky faction to play because their veterancy comes in the form of officers. Your units must be followed by a lieutenant or captain, and any kills the units under the officer's command get give the officer veterancy. This veterancy makes the units even more powerful HUGE benefits the more units there are under his command and a Heroic Charge at vet 1.

At vet 3 the Lt becomes very hard to kill and gives amazing accuracy and damage bonuses to the units, however these officers are very fragile and can get sniped. Losing an Lt early on can cost you the game. The different sounds of blast in full combat mode. The more interesting fact about this game is that there are different and amazing maps. You will have to find the special spots to fit in and wait for your enemy. The best moments of the game are those in which there is a full combat mode and you have to kill more enemies as they come towards you.

This is the best game and a true addictive one for the patriots. It is a full and complete game. Just download and start playing it.

We have provided direct link full setup of the game. This trainer features customizable hotkeys. Company of heroes: tales of valor cheatfactor game review Our exclusive review of the game, including how cheats factor into the gameplay and affect the overall experience.

It is best Multi player strategical game based on the war against terror. Company Of Heroes Tales Of Valor is the game based on the war in which the main motto of the game is to do or die in the battle field. This game is a great game which has the act of valor and passion to fight for ones country. The best thing about this game is that there are best weapons technology introduced in the game.

Also that you can also drive a tank and fly helicopters but it will be decided on the time of mission. It is not just one character game. You can be anyone of the team member. You can be a fighter, driver or a leader. The more interesting facts about this game are that there is a lot of weaponry that can be modified and can be used.



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